Each Player is a Percentage of the Total Spend While I don’t nail every salary, so many players will fall within $1-$3 of my projections that it makes my budgeting process highly accurate, allowing me to draft the roster I want each season. In my personal home league, I have been using historical salaries and draft patterns to become scary good at projecting salaries. Simple trends open a world of possibilities to your draft preparations. Manager X will always draft backup QBs and TEs while Manager Y is always a Zero-RB drafter. All great info to discern from your league history.įurthermore, while the players change yearly, many of your league mates will be creatures of habit. Maybe your league is WR crazy and no one spends on QBs. If your league is historically RB-Heavy, you can begin to recognize patterns across multiple years. How many players are drafted at each position and how much total spending is done at that position. If this is not your first year in the league, it’s a great idea to go back through historical drafts to look for patterns. For example, most owners will draft 1-2 QBs, 4-6 RBs, 4-6 WRs, and 1-2 TEs. Using simple assumptions can lead you very close to the typical draft results. The easy part about all this is that there are a finite number of players drafted overall using a finite amount of draft funds. Conversely, only projecting 20 QBs drafted in a Superflex league is also not realistic. Using some common sense, it’s not a good idea to project all 32 QBs being drafted in a 1QB league. This, like many things in Fantasy Football, is an educated guessing game. Once we have the baseline of rankings and salaries, the first step is to try and identify a projected number of players that you expect to be drafted at each of the core skill positions: QB, RB, WR, and TE. Recognizing the variances between rankings is one of the best ways to find “deals” during your draft. Additionally, I like to gather intel from the host sites rankings as well, since many of your league mates will simply use the site’s default rankings for both their rankings and their nominations. I’m obviously partial to those found right here in the Fantasy Footballers Ultimate Draft Kit. The Baselineįirst, you need to find a reliable source of data for your salaries. So how can you use those values as a baseline to create your own customized salaries for your league?Įditor’s Note: Make sure you check out all of our Auction/Salary Cap content on theFantasy. In another article this year, I highlighted how site rankings and their salaries are a decent baseline for player values, even if they are not precisely set up for your league. As highlighted in my previous article, the settings in your league will have a major impact on the final player salaries, and you must take this into account for your league.Ĭreating your own player values might sound like a daunting task, but, with a little spreadsheet magic and a baseline of information, creating your own valuations for your league will be a major advantage in your draft. If you’re not using your own rankings and values, you’re falling behind your league mates. Most auction aficionados are not using “stock” rankings or values. One of the primary draws to the Auction / Salary Cap draft format is the increased level of strategy that comes along with it.
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